Alchemedia

UI • UX • Arduino • Animation

An interactive potion stand

Overview

Using cardboard, tape, and paint, we created an interactive experience where visitors could mix elements to create potions.

Timeline - 6 weeks

Tools - Arduino Uno, Processing, After Effects, Illustrator, Cardboard

Team

  • Megan G. - Architect, Social Media
  • Kyra H. - Architect, Typographer
  • Evan A. - Animator, Typographer
  • Kenneth W. - Animator
  • Melanie B. - Programmer

Alchemedia team and logo

My Role

I was responsible for implementing the backend of the experience. I used an Arduino Uno microcontroller and photoresistors to track which elements were placed into the cauldron. The corresponding potion's animation was then played on the large screen behind the stand.

Production

Cardboard pieces for the cauldron, movable elements, and logo for the stand were specially designed and laser-cut.

Light sensors (photoresistors) were placed under the cauldron and connected to an Arduino Uno to monitor user interactions and create the corresponding potion.

Stack of lasercut cardboard pieces Lasercut elements and wand
Tabletop with cauldron, elements, and wires attaching to the light sensors

Assets

Icons, system state indicators, and animations.

Fire icon Earth icon Water icon Mixing potion icon Idle cauldron icon
Fire animation Life animation of flowers growing Steam animation
Water animation Cauldron idle animation Crystal animation
Finished potion stand with cardboard pieces and screen showing instructions

Finished Exhibit

The stand was presented to New Media professors and students as well as visitors.

Users would move cardboard elements into the cauldron and lift the magic wand to mix a potion.

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